Dungeon Crawl Stone Soup is a free and open source roguelike computer game, which is the actively community-developed successor of the 1997 roguelike game Linley's Dungeon Crawl, originally programmed by Linley Henzell. Here are some links to get you started: This is a community-edited encyclopedia for the open source roguelike game Dungeon Crawl, focusing on the actively developed Stone Soup branch. Some deities campaign against evil, matched by a god of death who revels in indiscriminate killing, while others prove unpredictable objects of worship. Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving the "Orb of Zot" (a MacGuffin) located there, and escaping alive. The latter package will actually contain both the graphical and the non-graphical binaries, so if you don’t know yet which one you’d prefer, try that one. Gods are a central concept to Dungeon Crawl . The latest unstable builds can be downloaded from the official website.[25]. One notable addition of the Dungeon Crawl Stone Soup branch is the ability to play (locally or in a web browser) using a graphical tile version of the game. Dungeon Crawl Stone Soup is a variant of Linley's Dungeon Crawl. The goal of Crawl is to recover the "Orb of Zot" hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair of Beasts, which often branch further in to additional areas, like the Elven Halls or The Swamp, and obtain at least three "Runes of Zot" with which to gain access to the Orb. Although this open-source game has a … These patches were compiled into the Stone Soup project, which was eventually released publicly on Sourceforge. ", Religion within Crawl is a central game mechanic. [6], Dungeon Crawl Stone Soup is released under the GNU GPL version 2 or later. Some backgrounds also start with a fictional religion, and in general it is possible to acquire or change the character's religion once the appropriate altar is found; the choice of the god to worship significantly impacts gameplay, because each god rewards and punishes a different set of actions, and offers a specific set of abilities and gifts inspired by original lore. [20], Stone Soup has since then developed an unprecedented variety of extensions which fit into this general vein of "play aid", such as allowing searching through every item ever discovered by regular expression. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill.[17]. Additionally, players may test experimental game modes, races, and gods, that are not yet ready to be added to the main version. A biannual tournament for all Stone Soup players is held after each major release on the servers (usually in September and April). Version 400b26e070t, a popular last community release, includes the 2003-2004 Patches (Darshan Shaligram) and updates the game to the standard tile version (M. Itakura, Denzi, Alex Korol, Nullpodoh). This page has been accessed 269,230 times. Dungeon Crawl Stone Soup polled first in a 2008 poll of 371 roguelike players, and later polled second in 2009 (behind DoomRL) and 2010 (behind ToME 4), and third in 2011 (behind ToME 4 and Dungeons of Dredmor).. Dungeon Crawl Stone Soup is released under the GNU GPL version 2 or later. Some gods offer enhancements to existing play styles, such as Okawaru gifting weapons and boosting combat or Sif Muna gifting spell books and extra MP regeneration, while others force unusual demands on the players in exchange for significant bonuses, like Cheibriados who wants devotees to move slowly and Ashenzari limiting the ability to swap equipment in return for divinations and skill boosts, and Xom, who is the DCSS equivalent of the trickster god archetype. The Crawl skill system covers many abilities, including the ability to move freely in armor or silently, mount effective attacks with different categories of weapons (polearms, long or short blades, maces, axes, and staves), master spells from different magical colleges (the elements, necromancy, conjuration, enchantments, summoning, etc. Several interesting patches had been made to the game in recent years, particularly one by Shaligram known as the 'Travel patch', which borrowed the implementation of Dijkstra's algorithm from NetHack to provide an auto-exploration ability in game. Version 0.25: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup. Dungeon Crawl Stone Soup is one of a class of games known as roguelikes, after Rogue, the first such game. The latest release is version 0.24.1, released on October 25th, 2019. Crawl starts with the player's choice of one of over twenty races: several different types of elves, dwarves, humans, ogres, tengu, centaurs, merfolk, and other fantasy beings. To enter the Realm of Zot where the Orb is located, the player must first obtain at least three "runes of Zot" of the 15 available; these are located at the ends of diverse dungeon branches such as the Spider Nest, Tomb, and Slime Pits. Training occurs through repetition of skill-related actions (e.g., hitting a monster with a longsword trains long blades and fighting skills), using experience from a pool refilled as the player defeats monsters. The ancient legacy is apparent. There are two Android ports of the game available. "-Crawl- -Stone Soup- Release Announcement (yes, Release Announcement) - Dungeon Crawl Stone Soup 0.1", "Analysis: The Eight Rules Of Roguelike Design", "Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2008", "Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2009", "Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2010", "Ascii Dreams: Full Results for Ascii Dreams Roguelike of the Year, 2011", "Dungeon Crawl Stone Soup manual - Philosophy", "Dungeon Crawl Stone Soup manual - Starting Screen", "Dungeon Crawl Stone Soup manual - Experience and Skills", "Dungeon Crawl Stone Soup manual - List of Character Species", "Dungeon Crawl Stone Soup manual - List of Character Backgrounds", "Dungeon Crawl Stone Soup manual - Religion", First post about new release at groups.google.com, "GameSetWatch - COLUMN: @Play: Crawlapalooza, Part 1: Skills & Advancement", "The Dawn of Stone Soup << Dungeon Crawl Stone Soup", "GameSetWatch - COLUMN: @Play: Crawlapalooza, Part 4: Travel Functions & Play Aids", "Play-testing: Hit Me With Your Dowsing Rod << Dungeon Crawl Stone Soup", "Dungeon Crawl:SS (ASCII) - Android Apps on Google Play", "Dungeon Crawl Stone Soup - Development Builds", https://en.wikipedia.org/w/index.php?title=Dungeon_Crawl_Stone_Soup&oldid=981360849, Lua (programming language)-scripted video games, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Creative Commons Attribution-ShareAlike License, This page was last edited on 1 October 2020, at 20:58.

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